Performance Profiling of Vulkan-based Ray Tracing Renderers on Mobile Platforms
A performance study of Vulkan-based full and hybrid ray tracing renderers optimized for real-time rendering on mobile platforms.
Content tagged with "ray query"
A performance study of Vulkan-based full and hybrid ray tracing renderers optimized for real-time rendering on mobile platforms.
A mobile Gaussian ray tracer created by porting NVIDIA 3DGRUT to Vulkan and optimizing both the ray-tracing-pipeline and Ray Query implementations.